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Created in 1973, Dungeons & Dragons began as a self-published role-playing game (RPG) that has since brought high fantasy to kitchen tables and turned suburban dens into forbidden forests and otherworldly planes. D&D has continued to expand over the past 50 years, while also setting the template for generations of new games, movies and literature. In a game that plays out in the imagination, the possibilities are endless—and so is D&D's
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"Severely weakened and in need of power, the goddess of magic sets Elminster and his archenemy Manshoon on a quest that will not only test their faith and fortitude--but also force them to work together. Manshoon defies his goddess and focuses on his own ambitions, blasting Elminster deep into the earth, utterly destroying him. Or so he thinks"--Page 4 of cover.
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This book contains tools a Dungeon Master needs to provide stories and game play. A resource for new and existing Dungeon Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.